A CLASSIC TRICK-TAKING BATTLE, REIMAGINED

Four forces. One table. Trust no one.

A shameless Pig nobody wants. An irresistible little Sheep everybody wants. A magical machine that doubles whatever it touches. And thirteen unruly red siblings who become priceless only when they stay together. What happens when they all meet at one table?

Read the table. Guard your hand. Set the trap before somebody sets one for you.

KNOW THE CARDS. READ THE PEOPLE.

Every prize comes with a problem.

01
Q♠

The Pig

Nobody wants it—so naturally, everyone is trying to hand it to you.

02
J♦

The Sheep

Sweet, valuable, and never as easy to bring home as it first appears.

03
10♣

The Doubler

A little magic that turns a clever win—or a costly mistake—into something twice as big.

04
13

The Red Siblings

Trouble one by one. Keep all thirteen together, and the whole story changes.

NOT LUCK. LEVERAGE.

Smile politely. Count everything.

Watch who is void. Remember what has fallen. Protect your plan, break theirs, and decide when a dangerous card is bait instead of a burden.

Learn by playingGuided lessons turn unfamiliar rules into table instinct.
Outthink three rivalsEvery seat remembers, adapts, and looks for your weak suit.
Make every trick matterA safe-looking play now can decide the entire round later.
ChaseThePig pig mascot

COMING SOON

Ready for a little friendly betrayal?

ChaseThePig / Gong Zhu is getting ready to deal. The table will be waiting.